Rogue

Classes: Rogue 15
Race: Halfling
Background: Criminal
HP: 123/123
Hit Dice: 15d8
Init: +5
AC: 17
Speed: 25

ABILITIES (and SAVES)

Strength: -1 (-1)
Dexterity: +5 (+10) (Evasion: save for none, fail for half)
Constitution: +3 (+3)
Intelligence: +1 (+6)
Wisdom: +0 (+5)
Charisma: +3 (+3)
Adv vs fear effects
Re-roll 1's for saves
Uncanny Dodge: RXN for half damage*

SKILLS

* * Acrobatics +15 (min roll of 10)
Animal Handling +0
Arcana +1
Athletics -1
* Deception +8 (min roll of 10)
History +1
Insight +0
Intimidation +3
* Investigation +6 (min roll of 10)
Medicine +0
Nature +1
Perception +0
* Performance +8 (min roll of 10)
Persuasion +3
Religion +1
* * Sleight of Hand +20 (min roll of 10)
* * Stealth +15 (min roll of 10)
Survival +0
Re-roll 1's for ability checks

ATTACKS

Shortsword: +10, 1d6+5 piercing
+1 Dagger: +11, 1d4+6 piercing, 20'/60' range
Off-hand Dagger: +10, 1d4 piercing
+2 Shortbow: +13, 1d6+10 piercing, 80'/320' range
Re-roll 1's for attacks
Sneak Attack: +8d6

PROFICIENCIES

Light armor, simple weapons, rogue weapons
Common, Halfling
Blindsense 10'

FEATURES

Expertise: Double Proficiencies for Acrobatics, Stealth, Sleight of Hand, and Thieves Tools
Sneak Attack: +8d6
Lucky: reroll 1's on attacks, ability checks, and saves
Halfling Nimbleness: move through Medium+ sized creatures
Naturally Stealthy: hide behind Medium+ sized creatures
Cunning Action: Dash, Disengage, Hide, Sleight of Hands, Use Theives Tools, Use Object as BXN
Fast Hands: Enhances Cunning Action
Second-Story Work: climbing no longer costs you extra movement; on running jump, +5 distance you covered (based on Dex mod)
Uncanny Dodge: RXN, on hit by attack from attacker you can see, take half damage.
Evasion: On Dex save vs half, take no damage on success, and half damage on fail.
Supreme Sneak: ADV on Stealth checks if you move at no more than half speed.
Reliable Talent: On ability check with proficiency, minimum d20 roll of 10.
Use Magic Device: You ignore all class, race, and level requirements on the use of magic items.
Slippery Mind: Proficiency in Wisdom saving throws.

INVENTORY

45569 gold
Common Clothes
2x Shortsword
+2 Shortbow
5x Daggers
+1 Dagger
60x +1 Arrows
Studded Leather Armor
Hooded Lantern
3x Acid Vial
5x Bags of Ball Bearings
5x Bag of Caltrops
2x Hunting Traps
3x Healing Potion (2d4+2)
Potion of Superior healing (8d4+8)
Potion of Firebreathing
Potion of Heroism (10 temp hp and bless for 1 hour)
Efficient Quiver Bracers of Archery (attuned)
Gloves of Thievery
Boots of Speed (attuned)
Fochlucan bandore DC 13 (attuned)
3x Spell Scroll of Haste
2x Spell Scroll of Fly Potion of Invisibility