Cleric
Classes: Cleric 16
Race: Dwarf
Background: Soldier
HP: 163/163
Hit Dice: 16d8
Init: -1
AC: 24
Speed: 25
ABILITIES (and SAVES)
Strength: +2 (+3)
Dexterity: -1 (+0)
Constitution: +4 (+5)
Intelligence: +0 (+1)
Wisdom: +5 (+11)
Charisma: +1 (+7)
Resist poison damage, Adv vs poison saves
SKILLS
Acrobatics -1
Animal Handling +5
Arcana +0
* Athletics +7
Deception +1
History +0
Insight +4
* Intimidation +6
Investigation +0
* Medicine +10
Nature +0
Perception +5
Performance +1
Persuasion +1
* Religion +5
Sleight of Hand +2
Stealth -1 (disadv)
Survival +5
ATTACKS
Warhammer: +7, 1d8+2 bludgeoning + 2d8 radiant
Handaxe: +7, 1d6+2 slashing, 20/60 range, 2/encounter
Sacred Flame: DC 18 Dex vs 3d8 radiant, 60' range
PROFICIENCIES
All Armor, Shields, Simple weapons, Dwarf Weapons
Common, Dwarvish
FEATURES
Spell save DC: 18
Spell attack bonus: +10
+ 2 + spell level healing
Channel Divinity: 2/rest
Turn Undead: XN, 30', line of sight or earshot, DC 18 Wis save vs turned condition as per description for one minute or until it takes damage.
When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, (3)
Preserve Life: XN, 5x level (80) in hit points, 30', restore to no more than half HP
Blessed Healer: On casting a leveled spell that heals a creature other than you, regain hit points equal to 2 + the spell's level.
Divine Strike: Once on your turn, on hit with a weapon attack, deal +2d8 radiant damage.
Divine Intervention: Describe the assistance you seek, and roll percentile dice. If current level (15) or lower, your deity intervenes, typically with the effect of a cleric spell. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
SPELLS
Orisons
- Light
- Sacred Flame
- Thaumaturgy
- Spare the Dying
- Resistance
Level 1 Spells - 4 castings per long rest
- *Bless
- *Cure Wounds
- Guiding Bolt
- Healing Word
- Inflict Wounds
Level 2 Spells - 3 castings per long rest
- *Lesser Restoration
- *Spiritual Weapon
- Aid
- Hold Person
- Prayer of Healing
- Warding Bond
- Bless (+1 target)
- Cure Wounds (+1d8)
- Guiding Bolt (+1d6)
- Healing Word (+1d4)
- Inflict Wounds (+1d10)
Level 3 Spells - 3 castings per long rest
- *Beacon of Hope
- *Revivify
- Animate Dead
- Dispel Magic
- Mass Healing Word
- Spirit Guardians
- Bless (+2 target)
- Cure Wounds (+2d8)
- Guiding Bolt (+2d6)
- Healing Word (+2d4)
- Hold Person (+1 target)
- Inflict Wounds (+2d10)
- Prayer of Healing (+1d8)
- Spiritual Weapon (no bonus)
- Aid (+5 max and total hit points)
Level 4 Spells - 3 castings per long rest
- *Death Ward
- *Guardian of Faith
- Banishment
- Freedom of Movement
- Bless (+3 target)
- Cure Wounds (+3d8)
- Guiding Bolt (+3d6)
- Healing Word (+3d4)
- Hold Person (+2 targets)
- Inflict Wounds (+3d10)
- Prayer of Healing (+2d8)
- Spiritual Weapon (+1d8)
- Aid (+10 max and total hit points)
- Mass Healing Word (+1d4)
- Spirit Guardians (+1d8)
- Animate Dead (+2 undead creatures)
Level 5 Spells - 2 castings per long rest
- *Mass Cure Wounds
- *Raise Dead
- Dispel Evil and Good
- Flame Strike
- Greater Restoration
- Bless (+4 target)
- Cure Wounds (+4d8)
- Guiding Bolt (+4d6)
- Healing Word (+4d4)
- Hold Person (+3 target)
- Inflict Wounds (+4d10)
- Prayer of Healing (+3d8)
- Spiritual Weapon (+1d8)
- Aid (+15 max and total hit points)
- Mass Healing Word (+2d4)
- Spirit Guardians (+2d8)
- Animate Dead (+4 undead creatures)
- Banishment (+1 additional creature)
Level 6 Spells - 1 castings per long rest
- Heroes' Feast (1000 gp)
- Bless (+5 target)
- Cure Wounds (+5d8)
- Guiding Bolt (+5d6)
- Healing Word (+5d4)
- Hold Person (+4 target)
- Inflict Wounds (+5d10)
- Prayer of Healing (+4d8)
- Spiritual Weapon (+2d8)
- Aid (+20 max and total hit points)
- Mass Healing Word (+3d4)
- Spirit Guardians (+3d8)
- Animate Dead (+6 undead creatures)
- Banishment (+2 additional creature)
Level 7 Spells - 1 castings per long rest
- Divine Word
- Conjure Celestial
- Bless (+6 target)
- Cure Wounds (+6d8)
- Guiding Bolt (+6d6)
- Healing Word (+6d4)
- Hold Person (+5 target)
- Inflict Wounds (+6d10)
- Prayer of Healing (+5d8)
- Spiritual Weapon (+2d8)
- Aid (+25 max and total hit points)
- Mass Healing Word (+4d4)
- Spirit Guardians (+4d8)
- Animate Dead (+8 undead creatures)
- Banishment (+3 additional creature)
Level 8 Spells - 1 castings per long rest
- Holy Aura
- Earthquake
- Bless (+7 target)
- Cure Wounds (+7d8)
- Guiding Bolt (+7d6)
- Healing Word (+7d4)
- Hold Person (+6 targets)
- Inflict Wounds (+7d10)
- Prayer of Healing (+6d8)
- Spiritual Weapon (+3d8)
- Aid (+30 max and total hit points)
- Mass Healing Word (+5d4)
- Spirit Guardians (+5d8)
- Animate Dead (+10 undead creatures)
- Banishment (+4 additional creature)
INVENTORY
53730 gold
+1 Plate Armor
+2 Shield
Warhammer
2x Handaxes
5x Holy Water (XN, 20' range, improvised, 2d6 radiant vs fiend, undead)
8x Platinum Rings
3x Healing Potions
4x Potion of Greater Healing
800 gp worh of Diamonds
Wand of Magic Missiles, 7 charges
Tan Bag of Tricks
Decanter of Endless Water
Dust of Dryness
Cloak of Protection (attuned)
Pearl of Power (attuned)
2x Spell Scroll of Protection from Energy
Spell Scroll of Revivify
Spell Scroll of Banishment
Spell Scroll of Raise Dead
Spell Scroll of Flame Strike
Spell Scroll of Holy Aura
Spell Scroll of Resurrection
Staff of the Python (attuned)
Lantern of Revealing