Cleric

Classes: Cleric 15
Race: Dwarf
Background: Soldier
HP: 138/138
Hit Dice: 15d8
Init: -1
AC: 24
Speed: 25

ABILITIES (and SAVES)

Strength: +2 (+3)
Dexterity: -1 (+0)
Constitution: +3 (+4)
Intelligence: +0 (+1)
Wisdom: +5 (+11)
Charisma: +1 (+7)
Resist poison damage, Adv vs poison saves

SKILLS

Acrobatics -1
Animal Handling +5
Arcana +0
* Athletics +7
Deception +1
History +0
Insight +4
* Intimidation +6
Investigation +0
* Medicine +10
Nature +0
Perception +5
Performance +1
Persuasion +1
* Religion +5
Sleight of Hand +2
Stealth -1 (disadv)
Survival +5

ATTACKS

Warhammer: +7, 1d8+2 bludgeoning + 1d8 radiant
Handaxe: +7, 1d6+2 slashing, 20/60 range, 2/encounter
Sacred Flame: DC 18 Dex vs 3d8 radiant, 60' range

PROFICIENCIES

All Armor, Shields, Simple weapons, Dwarf Weapons
Common, Dwarvish

FEATURES

Spell save DC: 18
Spell attack bonus: +10
+ 2 + spell level healing
Channel Divinity: 2/rest


Blessed Healer: On casting a leveled spell that heals a creature other than you, regain hit points equal to 2 + the spell's level.
Divine Strike: Once on your turn, on hit with a weapon attack, deal +2d8 radiant damage.
Divine Intervention: Describe the assistance you seek, and roll percentile dice. If current level (15) or lower, your deity intervenes, typically with the effect of a cleric spell. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

SPELLS

Orisons


Level 1 Spells - 4 castings per long rest


Level 2 Spells - 3 castings per long rest


Level 3 Spells - 3 castings per long rest


Level 4 Spells - 3 castings per long rest


Level 5 Spells - 2 castings per long rest


Level 6 Spells - 1 castings per long rest


Level 7 Spells - 1 castings per long rest


Level 8 Spells - 1 castings per long rest


INVENTORY

43230 gold
+1 Plate Armor
+2 Shield
Warhammer
2x Handaxes
5x Holy Water (XN, 20' range, improvised, 2d6 radiant vs fiend, undead)
8x Platinum Rings
3x Healing Potions
4x Potion of Greater Healing
800 gp worh of Diamonds
Wand of Magic Missiles, 7 charges
Tan Bag of Tricks
Decanter of Endless Water
Dust of Dryness
Cloak of Protection (attuned)
Pearl of Power (attuned)
2x Spell Scroll of Protection from Energy
Spell Scroll of Revivify
Spell Scroll of Banishment
Spell Scroll of Raise Dead
Spell Scroll of Flame Strike
Spell Scroll of
Resurrection
Staff of the Python (attuned)
Lantern of Revealing