Recover Command 'Mech on Graham IV - Contract 647-325

West Sector, Graham System, Graham IV

A lance of Free World's League BattleMechs was wiped out fighting against some Capellan trespassers. We managed to push the Capellans back, but our forces are tied up at the moment and we don't have the units to spare to recover the downed 'Mechs. Recover the Commander's 'Mech and return it to us.

Special Rules

The Commander's 'Mech is Size 3. The Lance-mate Wrecks are Size 2. The OpFor does not know which Wreck is the Commander's 'Mech (the player does, but their forces do not). Before an OpFor unit can Load the Commander's 'Mech as external cargo, it must be Revealed. The Commander's Mech is Revealed if three Combat Actions are spent to search for it by a unit(s) with the RCN special ability. Additionally, the Commander's 'Mech is Revealed once the Contractor loads it as external cargo. The Artillery Objective has 5 Structure points.

Primary Objective:

Get the Commander's 'Mech off the edge that you walked in on.

Payment Schedule

150-300 PV: 150 WP
301-450 PV: 300 WP
451-600 PV: 500 WP

Secondary Objectives:

Exploit Resources I: Carry 1 Lance-mate wreck off the map: 150 WP

Deter Resistance I: Damage 25% of the enemy units (by PV): 150 WP

Conserve Resources: Complete the primary objective without using Battlefield Support Points: 200 WP

Battlefield Support Assets

150-300 PV: 5 BSP
301-450 PV: 10 BSP
451-600 PV: 15 BSP

Restrictions: None. Each Turn the Artillery Objective remains intact, you gain 2 Bonus BSPs. Bonus BSPs can only be spent on Artillery assets.

OpFor Objectives:

Confederation forces have tied up House Marik patrols, preventing them from recovering their damaged units. Get the Commander's 'Mech off the edge that you walked in on. If you complete this objective, you will get 1 reputation point with the Capellan Confederation.

OpFor Payment Schedule

150-300 PV: 150 WP
301-450 PV: 300 WP
451-600 PV: 500 WP

Secondary OpFor Objectives:

Surveil Target I: Have one unit spend 2 consecutive turns at Standstill partially within 6in of the target: 200 WP

Silence Artillery II: Destory the Artillery objective: 200 WP

Collect Evidence: Salvage 1 Lance-mate Wreck: 100 WP

OpFor Disposition

No restrictions on OpFor Mercenaries.
150-300 PV: Untracked Forces will bring at least 1 Recon Lance and a total force size of 150 PV.
301-450 PV: Untracked Forces will bring at least 1 Recon Lance and a total force size of 225 PV.
451-600 PV: Untracked Forces will bring at least 2 Recon Lances and a total force size of 300 PV.

OpFor Battlefield Support Assets

150-300 PV: 5 BSP
301-450 PV: 10 BSP
451-600 PV: 15 BSP

Restrictions: None.

Battlefield Intelligence

Terrain Survey: The map is mostly (>50%) open ground.

Terrain Features: The nuclear strikes on this planet left it with few trees, but plenty of hill. The number of woods here is below typical. The number of hills here is above typical.

Atmospheric Density: Standard

Darkness: Time is of the essence, so the strike must be executed during the day.

Electromagnetic Interference: No EMI expected.

Gravity: The gravity is 0.83 g, units are affected by the rules on page 62.

Temperature: The temperature does not reach into extreme ranges.

Wind: No adverse weather expected.

Structural Survey: There are no intact Building on this map. There may be ruins.

Deployment Instructions

The OpFor player places the Commander's 'Mech wreck in the middle of the map and the Lance-mate's wrecks within 8in of it. The Contractor decides which edge they will walk in on. The OpFor walks in on the opposite edge. The Artillery Objective is placed by the Contractor 8in from the edge they are walking in on, and 8in from an adjacent edge.