East Sector, Errai System, Errai II
On his death bed, Utsumi Roku told his grandson about the embezzled C-Bills that he hid under the Lucky Shot Casino and Resort in Errai when it was torn down under Kurita Occupation. His granson did the right thing and brought this to the Coordinator's men. You have been hired to recover the evidence of this man's weakness and bring it to us so that his honor might be restored.
Security Stations may be Deactivated when a unit that is adjacent to one uses a Combat Action to Deactivate it. Once Deactivated, another unit may spend two consequtive Combat Actions Reactivating it if that unit is adjacent to it. A unit may spend a Combat Action Cracking the Vault if it adjacent to the Casino. At the end of the turn when the Vault is Cracked, if all Security Stations were Deactivated, the unit that Cracked the Vault loads the Haul as external cargo. It is size 2 and invulnerable. If any of the Security Stations were not Deactivated, place 10 Loot counters spaced approximately evenly in a ring 8in from the Vault. Loot counters may be loaded as external cargo, have insignificant mass, and are invulnerable.
Get the Haul or 7 of the 10 Loot counters off the edge that you walked in on. If you complete this objective, gain 1 reputation with the Draconis Combine.
150-300 PV: 150 WP
301-450 PV: 300 WP
451-600 PV: 500 WP
Get the Haul off the edge you walked in on: 200 WP
Evade Capture: Complete the primary objective and don't allow any of your units to salvaged by an enemy: 100 WP
Keep Low Profile: Complete the primary objective without using Battlefield Support Points: 200 WP
150-300 PV: 5 BSP
301-450 PV: 10 BSP
451-600 PV: 15 BSP
Restrictions: Landmines may not be used.
House Kurita is moving on our planets. Prevent the Contractor from Cracking the Vault. If you complete this objective, you will gain 1 reputation with the Federated Suns.
150-300 PV: 150 WP
301-450 PV: 300 WP
451-600 PV: 500 WP
Make them Pay III: Damage 75% of the enemy units (by PV): 100 WP
Collect Evidence: Salvage 1 enemy unit: 200 WP
Keep Low Profile: Complete the primary objective without using Battlefield Support Points: 200 WP
No restrictions on OpFor Mercenaries.
150-300 PV: Untracked Forces will bring at least 1 Battle Lance and a total force size of 150 PV.
301-450 PV: Untracked Forces will bring at least 1 Battle Lance and a total force size of 225 PV.
451-600 PV: Untracked Forces will bring at least 2 Battle Lances and a total force size of 300 PV.
150-300 PV: 5 BSP
301-450 PV: 10 BSP
451-600 PV: 15 BSP
Restrictions: Landmines may not be used. Battlefield Support Assets may not target units within 8in of the Vault.
Terrain Survey: This map is a city (>50% buildings, >90% pavement).
Terrain Features: This map has the typical number city parks, complete with woods.
Atmospheric Density: Standard
Darkness: This planet has a full Day/Night cycle, so the contracting player may decide to attack at night if they wish (see rules on PDF page 62).
Electromagnetic Interference: No EMI expected.
Gravity: The gravity is close enough to 1.0 g that there is no noticeable difference.
Temperature: The temperature does not reach into extreme ranges.
Wind: No adverse weather expected.
Structural Survey: Most structures are medium with CP 4. Taller buildings are CP 8. The Security Stations are Heavy with 12 CP, and the Vault is Hardened with 20 CP. Buildings should be at least 2in from each other (enough for units to pass between). The Largest building is the Vault, in the center of the map.
The OpFor player places three Objectives on three different buildings about 12in from the Vault. These should be at least 10in from each other. The Contractor picks which edge they will move in on, the OpFor moves in on the opposite edge.