Medium Humanoid, any alignment
AC: 14 (Mage Armor)
HP: 18 (4d6+4) (Dwarf: 11)
Speed: 30 (Wood Elf: 35, Dwarf/Halfling/Gnome: 25)
Str: 8(-1)
Dex: 12(+1)
Con: 12(+1)
Int: 16(+3)
Wis: 10(+0)
Cha: 9(-1)
Saves: Int: +5, Wis: +2
Skills: Arcana: +5, History: +5, (Human/Elf/Half Elf: Investigation +5, Half Elf: Medicine +2, Half Orcs: Intimidate +1)
Senses: passive Perception: 10 (Elf: 12, Human: 15) (Human passive Investigation: 20) (Dwarf/Elf/Gnome/Half Orc/Tiefling: Darkvision 60')
Resistances: (Dragonborn: element) (Dwarf: Poison) (Elves: Charm) (Halfling: Frightened) (Gnome: int, wis, cha vs spells) (Tiefling: Fire)
Immunities: (Elf: Sleep)
Languages: Common, Draconic, one other (Gnome: Small Beasts)
CR: 1/2 Proficiency: +2
ARCANE RECOVERY: Once per day, regain 2 level's worth of spell slots after short rest.
PROTENT: Each day, get two d20 rolls that you can use before rolling attacks, saves, or skills.
RITUAL SPELLS: Alarm, Comprehend Languages, Detect Magic, Identify, Find Familiar (owl)
COMMAND FAMILIAR: the wizard's familiar acts on it's own initiative and does what the wizard wants.
(Halfling) LUCKY: re-roll 1's on attacks, abilities and saves.
(Half Orc) SAVAGE ATTACK: Extra weapon die on melee crits.
DAGGER: +3 to hit, reach 5', one target. Hit: 1d4+1 piercing.
LIGHT CROSSBOW: +3 to hit, range 80'/320', one target. Hit: 1d8+1 piercing.
FIREBOLT: +5 to hit, range 120', one target. Hit: 1d10 fire
SHOCKING GRASP: +5 to hit, range 5', one target, adv vs metal armor. Hit: 1d8 lightning and
target loses RXN
BLADEWARD: Resistance to Bludge, Slash, Pierce from weapons (mundane and magical)
MAGE HAND: Manipulate 10lbs of force at 30' for 1 minute.
SPELLCASTING: +5 to hit, DC 13
3x 1st level spells: Comprehend Languages, Shield, Magic Missile, Mage Armor (already cast)
3x 2nd level spells: Detect Thoughts, Mirror Image, See Invisibility
POTION OF HEALING: heal 2d4+2
(Dragonborn) BREATH WEAPON: range 15' cone or 30' line, DC 11 Dex vs 2d6 element (Con vs poison or
cold)
(High Elf) RAY OF FROST: +5 to hit, range 60', one target. Hit: 1d8 cold and -10 move
(Gnome) MINOR ILLUSION: 1 min, 5' cube, 30' range, DC 13 action to examine.
SHIELD: RXN, 1x 1st level spell slot, when you would get hit with an attack, +5 AC until the start of
your next turn.
(Tiefling) HELLISH REBUKE: RXN, target that just damaged you, range 60', Dex DC 9 vs 3d10 fire, save for half.
Light Crossbow, Dagger, 20x bolts, Arcane Focus, Spellbook (see below), Potion of Healing, Spell scrolls of Fog Cloud, Disguise Self, Silent Image
KNOWN SPELLS:
1: Alarm, Comprehend Languages, Detect Magic, Identify, Shield, Magic Missile, Mage Armor, Find Familiar
2: Detect Thoughts, Locate Objects, See Invisibility, Mirror Image
Run away or try to bargain. You know how this ends.