Medium Humanoid, any alignment
AC: 14 (Mage Armor)
HP: 45 (10d6+10) (Dwarf: 55)
Speed: 30 (Wood Elf: 35, Dwarf/Halfling/Gnome: 25)
Str: 8(-1)
Dex: 12(+1)
Con: 12(+1)
Int: 18(+4)
Wis: 10(+0)
Cha: 9(-1)
Saves: Int: +6, Wis: +2
Skills: Arcana: +6, History: +6, (Human/Elf/Half Elf: Investigation +6, Half Elf: Medicine +2, Half Orcs: Intimidate +1)
Senses: passive Perception: 10 (Elf: 12, Human: 15) (Human passive Investigation: 21) (Dwarf/Elf/Gnome/Half Orc/Tiefling: Darkvision 60')
Resistances: (Dragonborn: element) (Dwarf: Poison) (Elves: Charm) (Halfling: Frightened) (Gnome: int, wis, cha vs spells) (Tiefling: Fire)
Immunities: (Elf: Sleep)
Languages: Common, Draconic, one other (Gnome: Small Beasts)
CR: 2 Proficiency: +2
ARCANE RECOVERY: Once per day, regain 5 level's worth of spell slots after short rest.
PROTENT: Each day, get two d20 rolls that you can use before rolling attacks, saves, or skills.
RITUAL SPELLS: Alarm, Comprehend Languages, Detect Magic, Identify, Find Familiar (owl), Contact other Plane
COMMAND FAMILIAR: the wizard's familiar acts on it's own initiative and does what the wizard wants.
EXPERT DIVINATION: When you cast a Divination spell, regain a spent spell slot of lower level.
(Halfling) LUCKY: re-roll 1's on attacks, abilities and saves.
(Half Orc) SAVAGE ATTACK: Extra weapon die on melee crits.
DAGGER: +3 to hit, reach 5', one target. Hit: 1d4+1 piercing.
LIGHT CROSSBOW: +3 to hit, range 80'/320', one target. Hit: 1d8+1 piercing.
FIREBOLT: +7 to hit, range 120', one target. Hit: 2d10 fire
SHOCKING GRASP: +7 to hit, range 5', one target, adv vs metal armor. Hit: 2d8 lightning and
target loses RXN
BLADEWARD: Resistance to Bludge, Slash, Pierce from weapons (mundane and magical)
MAGE HAND: Manipulate 10lbs of force at 30' for 1 minute.
MESSAGE: 120' whispered message and reply
SPELLCASTING: +7 to hit, DC 14
3x 1st level spells: Comprehend Languages, Shield, Magic Missile, Mage Armor (already cast)
3x 2nd level spells: Detect Thoughts, Mirror Image, See Invisibility
3x 3rd level spells: Counterspell, Clairvoyance
3x 4th level spells: Arcane Eye, Polymorph, Banishment
2x 5th level spells: Scrying, Teleportation Circle
THE THIRD EYE: Pick one, lasts until the next rest: Darkvision 60', Ethereal Sight 60', blindsight 10', or read any language
POTION OF HEALING: heal 2d4+2
PEARL OF POWER: regain spent spell slot of 3rd level or lower
(Dragonborn) BREATH WEAPON: range 15' cone or 30' line, DC 11 Dex vs 3d6 element (Con vs poison or
cold)
(High Elf) RAY OF FROST: +7 to hit, range 60', one target. Hit: 2d8 cold and -10 move
(Gnome) MINOR ILLUSION: 1 min, 5' cube, 30' range, DC 14 action to examine.
(Tiefling) DARKNESS: range 60', 15' radius, Conc 10 mins, optionally moves with you.
SHIELD: RXN, 1x 1st level spell slot, when you would get hit with an attack, +5 AC until the start of
your next turn.
COUNTERSPELL: RXN, 1x 3rd level spell slots, 60' range, when a caster you can see casts, counter if level 3 or lower. Int test above that.
(Tiefling) HELLISH REBUKE: RXN, target that just damaged you, range 60', Dex DC 9 vs 3d10 fire, save for half.
Light Crossbow, Dagger, 20x bolts, +1 Wand of the Warmage, Spellbook (see below), Pearl of Power, 2x Potion of Healing, Spell scrolls of Fog Cloud, Disguise Self, Silent Image, Invisibility, Feign Death, Gaseous Form
KNOWN SPELLS:
1: Alarm, Comprehend Languages, Detect Magic, Identify, Shield, Magic Missile, Mage Armor, Find Familiar
2: Detect Thoughts, Locate Objects, See Invisibility, Mirror Image
3: Counterspell, Remove Curse, Clairvoyance, Tongues
4: Arcane Eye, Locate Creature, Polymorph, Banishment
5: Contact other Plane, Legend Lore, Scrying, Teleportation Circle
Cast Defensive Spells and try to escape, or determine the winning team and join them. You know how this ends.