Medium Humanoid, any alignment
AC: 14 (Studded Leather)
HP: 9 (2d8+0) (Dwarf: 11)
Speed: 30 (Wood Elf: 35, Dwarf/Halfling/Gnome: 25)
Str: 9(-1)
Dex: 14(+2)
Con: 10(+0)
Int: 12(+1)
Wis: 8(-1)
Cha: 12(+1)
Saves: Dex +4, Int +3
Skills: Stealth +6, Sleight of Hand +6, Perception +1, Investigation +3, (Human/Elf/Half Elf: Insight +1, Half Elf/Half Orcs: Intimidate +3)
Senses: passive Perception: 11 (Dwarf/Elf/Gnome/Half Orc/Tiefling: Darkvision 60')
Resistances: (Dragonborn: element) (Dwarf: Poison) (Elves: Charm) (Halfling: Frightened) (Gnome: int, wis, cha vs spells) (Tiefling: Fire)
Immunities: (Elf: Sleep)
Languages: Common, Thieves' Cant, one other (Gnome: Small Beasts)
CR: 1/2 Proficiency: +2
SNEAK ATTACK: add 2d6 to damage on attack with (Finesse OR Ranged weapons) AND (ally within 5' of target
OR Advantage on the attack) AND (no disadvantage)
(Halfling) LUCKY: re-roll 1's on attacks, abilities and saves.
(Half Orc) SAVAGE ATTACK: Extra weapon die on melee crits.
(Human) CROSSBOW EXPERT: Enemies within 5' doesn't cause ranged attack penalty, Ignore Loading quality of
crossbows
LIGHT CROSSBOW: +4 to hit, range 80'/320', one target.Hit: 1d8+2
RAPIER: +4 to hit, reach 5', one target.Hit: 1d8+2
OFF HAND DAGGER: BXN, +4 to hit, reach 5' or range 20'/60', one target.Hit: 1d4
(Human) HAND CROSSBOW: BXN after Attack XN with one handed weapon, +4 to hit, reach 5', one
target.Hit: 1d6+2
CUNNING ACTION: BXN, Dash, Disengage, or Hide
POTION OF HEALING: heal 2d4+2
(Dragonborn) BREATH WEAPON: range 15' cone or 30' line, DC 10 Dex vs 2d6 element (Con vs poison or cold)
(High Elf) FIREBOLT: +3 to hit, range 120', one target. Hit: 1d10 fire
(Gnome) MINOR ILLUSION: 1 min, 5' cube, 30' range, DC 11 action to examine.
Rapier, Light Crossbow, 20x bolts, 5x Daggers (Human: Hand Crossbow and 20 bolts), Studded Leather Armor, Potion of Healing
Hide before things start, pop out, shoot, hide again. Keep distance between you and the enemy, pull out the Rapier and Dagger if you get cornered.