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Local Sword Hero

Medium Humanoid, any alignment


AC 19 (Splint, Shield)

HP: 26 (4d10+4) (Dwarf: 30)

Speed: 30 (Wood Elf: 35, Dwarf/Halfling/Gnome: 25)


Str: 16(+3)
Dex: 10(+0)
Con: 12(+1)
Int: 8(-1)
Wis: 12(+1)
Cha: 9(-1)


Saves: Str +5, Con +3

Skills: Athletics +5, Perception +3, (Human/Elf/Half Elf: Insight +3, Half Elf: Medicine +3, Half Orcs: Intimidate +1)

Senses: passive Perception: 13 (Dwarf/Elf/Gnome/Half Orc/Tiefling: Darkvision 60')

Resistances: (Dragonborn: element) (Dwarf: Poison) (Elves: Charm) (Halfling: Frightened) (Gnome: int, wis, cha vs spells) (Tiefling: Fire)

Immunities: (Elf: Sleep)

Languages: Common, one other (Gnome: Small Beasts)

CR: 1 (200 xp) Proficiency: +2

FEATURES


ACTION SURGE: (once per rest) Take two Actions in a turn.
IMPROVED CRITICAL: Crit on 19's and 20's.
(Halfling) LUCKY: re-roll 1's on attacks, abilities and saves.
(Half Orc) SAVAGE ATTACK: Extra weapon die on melee crits.


ACTIONS


LONGSWORD, melee: +5 to hit, reach 5', one target. Hit: 1d8+5 slashing.
JAVELIN, ranged: +5 to hit, range 30'/120', one target. Hit: 1d6+5 piercing.
SECOND WIND: (once per hour) BXN, heal 1d10+2.
POTION OF HEALING: heal 2d4+2
POTION OF GROWTH: Grow one Size category, +1d4 damage, ADV vs Str Skills and Saves
(Dragonborn) BREATH WEAPON: range 15' cone or 30' line, DC 11 Dex vs 2d6 element (Con vs poison or cold)
(High Elf) FIREBOLT: +1 to hit, range 120', one target. Hit: 1d10 fire
(Human) SHIELD BASH: BXN, Shove, reach 5', one target, following Attack action.
(Gnome) MINOR ILLUSION: 1 min, 5' cube, 30' range, DC 9 action to examine.


REACTIONS


(Human) SHIELD SAVE: RXN, take no damage on successful Dex saves. +2 Dex if the effect targets only you.
(Tiefling) HELLISH REBUKE: RXN, target that just damaged you, range 60', Dex DC 9 vs 3d10 fire, save for half.


ITEMS


Longsword, Splint, Shield, 10x Javelins, 2x Potion of Healing, Potion of Growth, (Dwarf: Warhammer) (Half Orc: Battleaxe)


TACTICS


Drink Growth Potion, Advance to the front line, sheath sword, grapple and prone mobile foes. If no mobile foes, dodge and close to the back line and attack casters.